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Steam tavern master
Steam tavern master








steam tavern master

If you are looking for a super casual experience, this might even be worth a look. However, it was mindbogglingly easy with close to no management. Even though I stated so many negatives, I actually feel like the game is mediocre, it wasn't unfun playing through the game. There are no toilets or any other needs, unfortunately. They seem to have a waiting patience timer based on some tooltip of musicians, but I have never once managed to see that in action. Votes are the number of times a tag has been applied to this game by a Steam user, shown next to each tag name. You cannot click on them or see their needs etc. I don't think I have seen them leave ever. The customers are very simple, they come in the morning and stay until midnight. You can of course make a visually pleasing tavern, but the gameplay punishes it because there are no mechanics to reward doing so. Decorations all scale with their cost, meaning it's pointless to place anything but the most expensive wall hangings (since floor space is needed for seating). Carefully planning perfect open paths for waitresses etc. So all you do is spam every tile with seating without any brain and it will work out. there are no mechanics for dirt, noise, cramping, etc. However, again severely lacking in the management department because there are no customer satisfaction systems in place. The building and furniture placement is basic but functional. It's so simplistic, I felt like this was made for mobile or something.

steam tavern master

But there is nothing like that, it's close to no management with very easy-going profit. Over all, I was severely craving anything to be able to manage something, so that I can see my actions have an impact of efficiency or ratings.

#STEAM TAVERN MASTER SKIN#

There is also no customization of staff, they all look the same to me with slightly altered skin tone. There are 3+ dishes waiting in the kitchen and she continues to deliver drinks and clean tables. I have a waitress who gains extra money when delivering foods and so I put her food priority to maximum and everything else to minimum and followed her. Waitresses do have a priority filter, but I found it to not work correctly. There are no options to tell a cook what to cook. I thought, oh well stupid AI I guess I'll manually tell the cooks what to do: You cannot. The management is severely lacking, as an example if you have a kitchen with 2 cooks, 1 of which has a bonus for soups and another a bonus for main dishes, the soup guy will make main dishes while the main dish cook will make soups. It felt like no matter what I did revenue just increased and all the game's goals and progression was handed to me with zero challenge. The management is extremely light and I found the difficulty to be non-existent. It This is a casual management game with nice aesthetics. This is a casual management game with nice aesthetics.










Steam tavern master